Jarlife Privacy Policy
Last updated: 4 October 2026
Jarlife ("the game") is a mobile game developed by Danila Rassokhin ("we", "us"). This policy explains what information the game handles, why, and the choices you have. Questions or requests: [email protected].
The short version
- There are no accounts. We never ask for your name, email, phone number or contacts.
- Your game progress stays on your device.
- We use Google Firebase to understand how the game is played and to fix crashes.
- The game is free and supported by ads. Ad partners use device information to show and measure ads, and personalise them only where you allow it.
- We advertise the game on other apps and sites, and use Singular to learn which ads brought players to it.
- We don't sell your personal information.
Information the game handles
Game progress
Your jar, Life, Seeds, Codex and settings are saved only on your device. We can't see them, and uninstalling the game deletes them.
Analytics: Google Firebase Analytics
The game records gameplay events, such as merging creatures, discovering a new creature, starting a season, claiming a daily gift or watching a rewarded video, along with your current season and Seed count. Firebase adds:
- an app-instance identifier (a random ID for this installation);
- device information: model, operating system version, language and screen size;
- approximate location (country or region), derived from your IP address;
- the advertising ID of your device, where available.
We use this to balance the game and to find and fix problems. It isn't used to identify you personally.
Crash reports: Google Firebase Crashlytics
If the game crashes or hits an error, it sends a report with the technical details of the error, the device model, operating system version and a random installation identifier. We use it only to fix bugs.
Game settings from our server: Google Firebase Remote Config
At launch the game downloads balance settings from Firebase. This request includes an installation identifier and basic device information.
Advertising: Appodeal and its partners
The game shows ads, including optional rewarded videos, through Appodeal, which works with other ad networks to fill ads. To show ads, cap how often you see them, measure them and prevent fraud, Appodeal and these partners may collect:
- your device's advertising ID (Android) or, only with your permission, IDFA (iOS);
- device information such as model, operating system, language and network type;
- your IP address and approximate location derived from it;
- how you interact with ads.
Personalised ads. Where the law requires it (for example in the EEA and the UK), the game asks for your consent before ads are personalised, using a consent form based on Google's User Messaging Platform. Where these laws apply (the EEA, the UK and US states with privacy laws), you can change your choice or opt out at any time in the game under Settings → Privacy choices. On iOS, the game asks for permission to track through Apple's App Tracking Transparency, and you can change this in your device's settings. If you don't agree, you'll still see ads, but they won't be based on your interests.
The ad networks that can serve ads in the game through Appodeal are AppLovin, BidMachine, Digital Turbine (DT Exchange), ironSource (Unity), Liftoff (Vungle), Meta Audience Network, Mintegral, Moloco and Unity Ads. Links to their privacy policies are under Sharing below.
Measuring our own ads: Singular
We advertise Jarlife in other apps and on websites (for example through AppLovin). To learn which of these ads led to an install, and whether those players enjoy the game, the game uses Singular, an attribution service. Singular receives:
- your device's advertising ID (Android), where available;
- the Google Play install referrer (which store link or ad the install came from);
- device information such as model, operating system, language and app version;
- your IP address and approximate location derived from it;
- when the game was installed and opened;
- a few game milestones (for example reaching a new tier or starting a season) and watching a rewarded video;
- the revenue from ads shown in the game, as reported by Appodeal.
Singular follows the choice you make in the consent form described above: where the law requires consent (for example in the EEA and the UK) and you don't give it, Singular isn't started at all. If you opted out of the sale or sharing of your information, it limits what is shared with advertising partners. Changing your choice in Settings → Privacy choices applies to Singular too.
Notifications
If you allow them, reminders (for example "Your pouch is full") are scheduled on your device. Nothing about them is sent to a server. You can turn them off in the game's Settings or in your device settings.
What the game doesn't access
The game doesn't access your contacts, photos, files, camera, microphone or precise location, and doesn't use any login.
Why we process this information
- To run the game and fix problems (crash reports, game settings): our legitimate interest in providing a working game.
- To understand and improve the game (analytics): our legitimate interest in making the game better.
- To show ads that keep the game free: our legitimate interest, and, for personalised ads, your consent where the law requires it.
Sharing
We share information only with the service providers described above: Google (Firebase), Appodeal and the ad networks that serve ads through it, and Singular. They process it on our behalf or as independent controllers under their own privacy policies:
- Google Firebase: https://firebase.google.com/support/privacy
- Google privacy policy: https://policies.google.com/privacy
- Appodeal: https://appodeal.com/privacy-policy/
- AppLovin: https://legal.applovin.com/privacy/
- BidMachine: https://www.bidmachine.com/privacy-policy
- Digital Turbine: https://www.digitalturbine.com/legal/privacy-policy
- ironSource and Unity Ads: https://unity.com/legal/game-player-and-app-user-privacy-policy
- Liftoff (Vungle): https://liftoff.ai/privacy-policy/
- Meta Audience Network: https://www.facebook.com/privacy/policy/
- Mintegral: https://www.mintegral.com/en/privacy
- Moloco: https://www.moloco.com/terms-and-policies/privacy-portal
- Singular: https://www.singular.net/privacy-policy/
We don't sell your personal information for money. Some US state laws treat sharing information for personalised ads as a "sale" or "sharing"; you can opt out through Settings → Privacy choices or your device's ad settings.
These providers may process information in countries other than yours, including the United States, with safeguards such as the European Commission's Standard Contractual Clauses where they apply.
How long information is kept
- Game progress: on your device until you uninstall the game.
- Analytics: up to 14 months, then deleted automatically.
- Crash reports: up to 90 days.
- Advertising and attribution data: according to each partner's own policy.
Your choices and rights
- Ads: change your consent in Settings → Privacy choices (where the law gives you this choice); reset or delete your advertising ID in your device settings (Android: Settings → Google → Ads; iOS: Settings → Privacy & Security → Tracking).
- Reminders: turn them off in the game's Settings.
- Your data: depending on where you live, you may have the right to access, correct or delete your data, object to or restrict its processing, and complain to your local data protection authority. Because we don't know who you are, please include the details that help us find your data (for example, the approximate date you installed the game) when you email [email protected]. We'll answer within 30 days.
- Delete everything on your device: uninstall the game.
Children
Jarlife is not directed at children under 13, and we don't knowingly collect information from them. If you believe a child under 13 has used the game and you want their data deleted, contact us and we'll help.
Security
Information sent by the game travels over encrypted connections (HTTPS). No method of transmission or storage is completely secure, but we only work with established providers and keep the information we handle to a minimum.
Changes to this policy
When the game's data practices change, we'll update this page and the date at the top. Significant changes will also be noted in the game's release notes.
Contact
Danila Rassokhin
[email protected]